Acceleration
Juggling between studies, work and development. Rapidly progressing in development, continuing the storyline, adding new environments, enemies, weapons and gameplay mechanics.
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Welcome to our journey.
Here, you get to see the adventure we go through behind the scenes.
Juggling between studies, work and development. Rapidly progressing in development, continuing the storyline, adding new environments, enemies, weapons and gameplay mechanics.
Read more →Over the last few months, I made important quality updates to the demo as well as advances towards the Early Access version of the game. I was also serving the military in Taiwan.
Read more →Making something as ambitious as Luminis, even with volunteers, feels impossible at times.
Read more →Doing something for months and years alone can definitely be difficult and lonely at times. Luckily, I've got some allies now.
Read more →The foundation of Luminis is set. Passion got me started, but discipline is what keeps me going. The core mechanic? Shoot to heal.
Read more →After two years of learning game development, I’m finally starting to build Luminis — an open-world shooter with a unique, ambitious vision.
Read more →I quit everything to pursue my passion for making video games. It's a major shift in my life, and I'm finally choosing to live for myself.
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