Miracle Studio

The road so far

Development timeline

Six years into game dev, four spent building Luminis: Heal Them All - a shooter where every weapon heals. Here's the road from the first spark of the idea to where we are today, milestone by milestone.

  1. May 2026

    • Close Combat System - melee & power attacks
    • New boss, new enemies, new weapons
    • New environment: The Bunker
    • Started Co-op mode (2 players) integration
    • Bug fixes
  2. Dec 2025

    • More weapon types
    • Voice acting rework
    • Shooting mechanics rework
    • New cinematics
    • Optimisation & debugging across all areas
  3. Mar 2025

    • First boss - the Strain Wolf
    • First boss environment - the Crater
    • Therapeutic bolt-action sniper
    • Gameplay mechanics refined
  4. Oct 2024

    • Tutorial system
    • Narrative design update
    • Cinematics
    • Code optimisation
  5. Mar 2024

    • Logo
    • New enemy type - Plants
    • Voice acting
    • Optimisation
  6. Oct 2023

    • Creation of Miracle Studio
    • Military Base & Tower
    • Ancient Ruins
    • Grenade system
    • Consolidation of gameplay mechanics
  7. Jan 2023

    • Foundational weapon types
    • The Factory
    • Basic enemies - wolves & bears
  8. Jul 2022

    • Switch from UE4 to UE5
    • First Village & Military Barracks
    • Basic ability system
    • Inventory system
    • Enemies
    • The Cave
  9. Feb 2022

    • Core vision
    • Foundational gameplay mechanics
    • Initial environment: The Forest
    • Storyline foundations
    • Basic UI
The healing cross, the mark of Luminis

Where it began - Feb 2022. The journey continues.