2025 Dec
• More Weapon Types
• Voice Acting Rework
• Shooting Mechanics Rework
• Optimisation & Debugging in all areas
• New Cinematics
2025 Mar
• First Boss - Strain Wolf
• Gameplay Mechanics Refined
• Therapeutic Bolt Action Sniper
• First Boss Environment - Crater
2024 Oct
• Tutorial System
• Narrative Design Update
• Code Optimisation
• Cinematics
2024 Mar
• Logo
• New Enemy Type - Plants
• Optimisation
• Voice Acting
2023 Oct
• Creation of Miracle Studio
• Military Base & Tower
• Ancient Ruins
• Consolidation of Gameplay Mechanics
• Grenade System
2023 Jan
• Foundational Weapon Types
• Factory
• Basic Enemies - Wolves & Bears
2022 July
• Enemies
• Basic Ability System
• First Village & Military Barracks
• Inventory System
• Cave
• Switch from UE4 to UE5
2022 Feb
• Core Vision
• Foundational Gameplay Mechanics
• Initial Environment: The Forest
• Basic UI
• Storyline Foundations