• Miracle Studio

Skeleton

I just laid down the barebone mechanics.

In the beginning, I had intense passion for this project, but over time, that feeling faded — and discipline is what sustains my work right now.

There have been easy and hard days, exciting and boring days. Whatever mood you have, you just keep going.

I figured out what the concept of the game should be as I continued the development — shoot to heal.

It’s funny, because I was not completely convinced by this concept in the beginning, but I believed it’s beneficial to the world — something therapeutic rather than violent.

However, over time, as I invest more and more time, conviction and energy into my game, the more this concept made sense to me.

Who said we cannot use some imagination to give birth to something that doesn’t exist yet?

Moreover, it’s a concept I haven’t found in the marketplace, so it will be easier for me to stand out with this game idea.