• Miracle Studio

Demo & Life Update

Over the last few months, I followed the feedback from players who played the demo and made a few important changes to the demo, especially when it comes to VFX, gameplay feedback, inventory management, weapon and ammunition systems, as well as countless bug fixes.

I also designed new environments, extended and modified the storyline as well as character dialogues, but these changes will not be visible in the demo. They will come out in the Early Access version of the game.

From August to November, I was serving the military in Taiwan. It is an obligatory service. It definitely wasn’t comfortable to go from having creative freedom while making my game to being obliged to obey the countless military rules. But it did forge me, and I did learn a lot from the experience.

From now on, the demo will probably still experience some updates according to player feedback, but my main focus will now be on Early Access development.