Miracle Studio

Miracle Studio

One developer, one relentless idea

Luminis: Heal Them All is developed primarily by one person - Samuel - with volunteers helping since 2024.

Concept art from Luminis, the world Miracle Studio is building
“I wanted to make a shooter, but I didn't want to make something violent.”

- on why Luminis exists

Six years into game dev, four spent building Luminis. Samuel is a self-taught developer who learned coding, art, and narrative design from scratch starting around 2020, and has built Luminis primarily alone since February 2022.

We're presenting a different fantasy for shooters: what if every shot mended instead of destroyed? That single question has driven the studio ever since.

  • Self-taught in coding, art, and narrative design - learned from scratch starting around 2020.
  • Building Luminis primarily alone since February 2022; volunteers have helped since 2024.
  • Left a computer science degree to pursue game development full-time.
  • Part of the game was built during military service in Taiwan.
  • Has lived across the US, Saudi Arabia, Taiwan, Belgium, and France.
The healing cross, the mark of Luminis

What we hold to

Unity

We build as one - every hand that helps shapes the whole.

Perseverance

Years of quiet, stubborn work. We expect the hard parts and keep going.

Innovation

An inverted premise needed inventive systems. We try what few have tried.

Focus

One big project at a time, done properly, before anything else.

Communication

We stay close to the vision and to each other, and talk often.

Openness

We share the journey honestly - the wins and the long road.

See what one relentless idea became.