Miracle Studio
One developer, one relentless idea
Luminis: Heal Them All is developed primarily by one person - Samuel - with volunteers helping since 2024.
“I wanted to make a shooter, but I didn't want to make something violent.”
- on why Luminis exists
Six years into game dev, four spent building Luminis. Samuel is a self-taught developer who learned coding, art, and narrative design from scratch starting around 2020, and has built Luminis primarily alone since February 2022.
We're presenting a different fantasy for shooters: what if every shot mended instead of destroyed? That single question has driven the studio ever since.
- Self-taught in coding, art, and narrative design - learned from scratch starting around 2020.
- Building Luminis primarily alone since February 2022; volunteers have helped since 2024.
- Left a computer science degree to pursue game development full-time.
- Part of the game was built during military service in Taiwan.
- Has lived across the US, Saudi Arabia, Taiwan, Belgium, and France.
What we hold to
Unity
We build as one - every hand that helps shapes the whole.
Perseverance
Years of quiet, stubborn work. We expect the hard parts and keep going.
Innovation
An inverted premise needed inventive systems. We try what few have tried.
Focus
One big project at a time, done properly, before anything else.
Communication
We stay close to the vision and to each other, and talk often.
Openness
We share the journey honestly - the wins and the long road.